To start, we need to know how much water these things will hold. Since 1 milliliter of water weighs 1 gram, it’s easy to measure capacity with a scale. After subtracting the empty blaster weights, you can see in the table below exactly how the capacities shake out. The Nerf Super Soaker Hydra has the overall largest capacity followed by its Super Soaker sibling. The least capacity was definitely the Temi blaster since it only stores the water for a single burst at a time.
We take the amount of water that a product can hold, and divide that by the amount of time it takes to deplete that water capacity. Our soak factor is measured in milliliters per second. And if you’re looking to drench someone quickly, Temi is where it’s at. If you have some strategically placed water loading buckets, the Spyra Two would be an amazing edge to a yard-based fight.
If you’re building your water gun battle arsenal, think of this as the closer range maximum carnage placeholder. Even as an adult, water fights should be simple and carefree. Fortunately, the Nerf Super Soaker Twister allows you to bring some of that childlike effortlessness to your battle with easy-to-use pump blasting and a remarkably light carrying weight. water-guns.com offers a staggering collection of lively water gun that are available in distinct models, designs, shapes, and sizes similar to that of real-life guns.
After some of these realistic-shaped water guns caused accidental shootings by police, stricter rules regarding shapes and coloring of water guns were drafted in the United States. Many early small water guns used the same trigger based pumping mechanism used for spray bottles. In this type of device, the trigger actuates a positive displacement pump shaft. With the aid of two check valves, often using small ball bearings, fluid is drawn into the pump from a reservoir, then forced out the nozzle upon squeezing the trigger. The simplicity of the spraying mechanism allowed these toys to be manufactured cheaply, and allowed the majority of the body to be used as the reservoir. The primary limitation with this design is the volume of water that can be effectively moved per pump.
Moreover, these water guns cannot be refilled unless emptied and depressurized. Opening a pressurized reservoir blaster while there is pressure remaining in the system can result in copious local water spray or even an unexpected launch of the water gun and/or reservoir out of one’s hands. The worst part of any water fight is spending the entire time by the hose trying to get back into the game. The Zuru X-Shot offers refill times as short as one second—all you have to do is dunk the gun in water, seal it, and get right back to the action. You can also benefit from its classic pump-and-trigger system for firing water at a range of up to 30 feet. Akin to water droppers, the oldest known manufactured water guns utilized a simple rubber squeeze bulb into which water could be drawn, then forcibly expelled out the nozzle by squeezing the bulb rapidly.
This allows water to be drawn into the pump as the pump is extended, then forcibly ejected out as the pump is compressed. Stream performance is dependent on the user’s strength. Some models, like the Super Soaker Power Soaker Jr. and Stream Machines draw in and expel water from their nozzles. Other models, like the Super Soaker Power Soaker Mighty Cannon and Water Warriors Steady Stream, have check valves and a reservoir for portability.
However, it’s essential to remember that no matter how light a water gun may be when it’s empty, a massive, full tank will always make it harder to move around. And if you’re planning for a pool, beach, or lake day, you may want to opt for a model that you can refill by dunking it in water instead of something that needs a hose or faucet. Other features, such as the stream strength and pump-action versus pressurize-and-pull triggers, are a matter of personal preference—and attack style. Little girl and her father are having a water fight in the garden with water pistols.